Project Gallery
Personal Projects
Desmanguezados
2D split-screen coop game developed for a college project about SDGs (Sustainable Development Goals), with the theme a better world. Two players control crab brothers in a race against time to restore the mangrove, cutting down invasive pine trees, planting native seedlings, and collecting trash. The game later received an update to run locally online via LAN.
My work: Full implementation of the game, split-screen coop system, online (LAN) system, tool mechanics (swap, throw, and use), timer, UI and menus, level switching, high-score, input customization system, and shaders.
- Made In: Godot
- Time Frame: 4 months
- Year: 2025
- Team Size: 5
We come in peace
A 3D game using 2D visuals, where you control a space truck on a mission to abduct targeted aliens and special items within a set time limit. Initially developed during a 48 hours Game Jam, the game was later improved and expanded into a more complete version with multiple levels.
My work: Programmed all core systems, including the 3D navegation (orbiting the planet), 2D sprites anchored to the planet's surface and dynamically facing the camera, the abduction mechanic, timer, scoring system, save functionality, and quaternion-based asset placement unique for each level.
- Made In: Godot
- Time Frame: 2 weeks
- Year: 2025
- Team Size: 3
Shadows of Truth
Escape room-style point-and-click game with a rotary phone mechanic, multiple dialogues, and a hint system for each puzzle. A detective finds himself trapped in his own home, where supernatural forces force him to revisit past cases to uncover the killer's identity. Developed for PC and mobile, focusing on suspense, mystery narrative, and puzzle solving. Includes easter eggs with dialogues when calling hidden phone numbers.
My work: Full programming and puzzle game design, rotary phone mechanics, dialogue system, hint system for each puzzle, puzzle implementation (stenography, transposition cipher), object interaction, scene transitions between bedroom and living room.
- Made In: Unity
- Time Frame: 2 meses
- Year: 2025
- Team Size: 4
StarClicker
Cookie clicker-style game made for a college activity. Click stars to earn points and buy upgrades in the shop system with multiple tiers and exponential progression. Three upgrades: Magnitude (faster star spawn), Wavelength (more points per star), and Constellation Size (more stars per click).
My work: Full implementation: QuadTrees for star click detection, procedural constellation generation, exponential shop progression, upgrade logic, PC/Mobile input support, and UI.
- Made In: Unity
- Time Frame: 2 weeks
- Year: 2025
- Team Size: Solo
The Walking Med
A 3D first-person survival game where players face waves of zombies while assisting patients with unique needs. Initially created during a 48-hour Game Jam, the prototype featured core FPS mechanics such as player movement, sprinting, jumping, aiming, shooting, and item interaction.
I was responsible for programming all core systems, including enemy spawning and pursuit behaviors, item management, and gameplay flow centered on survival and resource management.
- Made In: Unity
- Time Frame: 2 days
- Year: 2025
- Team Size: Solo
Forced Vacation
A visual novel about a former soldier on vacation on a secluded tropical island, having to deal with people affected by the war he is fleeing from. Created as a project for a university course.
- Made In: Renpy
- Time Frame: 2 months
- Year: 2024
- Team Size: 9
Meowth Exploring 'Cruz e Sousa Museum'
A simple game, made for a university Computer Graphics discipline,where a character can walk and jump around the 'Cruz e Sousa' museum, with the objective of passing through the checkpoints on the map within a set time.
- Made In: Unity
- Time Frame: 2 weeks
- Year: 2022
- Team Size: 2
Taking the trash out
A short visual novel about a man with a troubled past and a cop stuck in a same-day loop, featuring a falling items minigame. Created during a 48-hour game jam.
- Made In: Godot
- Time Frame: 2 days
- Year: 2024
- Team Size: 4