Project Gallery
Personal Projects
We come in peace
A 3D game using 2D visuals, where you control a space truck on a mission to abduct targeted aliens and special items within a set time limit. Initially developed during a 48 hours Game Jam, the game was later improved and expanded into a more complete version with multiple levels.
I was responsible for programming all core systems, including the 3D navegation as orbiting the planet, 2D sprites anchored to the planet’s surface and dynamically facing the camera, the abduction mechanic, timer, scoring system, save functionality, and unique level asset placement defined by quaternions.
- Made In: Godot
- Time Frame: 2 weeks
- Year: 2025
- Team Size: 3
The Walking Med
A 3D first-person survival game where players face waves of zombies while assisting patients with unique needs. Initially created during a 48-hour Game Jam, the prototype featured core FPS mechanics such as player movement, sprinting, jumping, aiming, shooting, and item interaction.
I was responsible for programming all core systems, including enemy spawning and pursuit behaviors, item management, and gameplay flow centered on survival and resource management.
- Made In: Unity
- Time Frame: 2 days
- Year: 2025
- Team Size: Solo
Forced Vacation
A visual novel about a former soldier on vacation on a secluded tropical island, having to deal with people affected by the war he is fleeing from. Created as a project for a university course.
- Made In: Renpy
- Time Frame: 2 months
- Year: 2024
- Team Size: 9
Meowth Exploring 'Cruz e Sousa Museum'
A simple game, made for a university Computer Graphics discipline,where a character can walk and jump around the 'Cruz e Sousa' museum, with the objective of passing through the checkpoints on the map within a set time.
- Made In: Unity
- Time Frame: 2 weeks
- Year: 2022
- Team Size: 2
Taking the trash out
A short visual novel about a man with a troubled past and a cop stuck in a same-day loop, featuring a falling items minigame. Created during a 48-hour game jam.
- Made In: Godot
- Time Frame: 2 days
- Year: 2024
- Team Size: 4