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Paulo B F Almeida Game Designer

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About me

Image of myself in a park

Hi, I'm Paulo Almeida, a computer scientist graduating in game design.
Welcome to my portfolio!
In my spare time, I enjoy gaming with friends and participating in GameJams.

Personal Projects

Game scene in a 2D beach, with 2 crabs

Desmanguezados

2D split-screen coop game where two crab brothers restore a mangrove by using multiple tools against the clock. Originally a college SDG project, later updated with LAN online play.
My work: Full implementation of the game, split-screen coop system, online (LAN) system, tool mechanics (swap, throw, and use), timer, UI and menus, level switching, high-score, input customization system, and shaders.

  • Made In: Godot
  • Time Frame: 4 months
  • Year: 2025
  • Team Size: 5
Details
Game scene with a space truck abducting an alien

We come in peace

A 3D game using 2D visuals. Originally developed in 48 hours Game Jam, then later improved and expanded.
My work: Programmed all core systems, 3D navigation (orbiting the planet), 2D sprites anchored to the planet's surface and facing the camera, abduction mechanic, timer, scoring system, save functionality, and quaternion-based level asset placement.

  • Made In: Godot
  • Time Frame: 2 weeks
  • Year: 2025
  • Team Size: 3
Details
Game scene in a hospital in first person with a gun and zombies attacking

The Walking Med

I was responsible for programming all core systems, including player movement and shooting, enemy spawning and pursuit behavior, item management and interaction, and overall gameplay flow focused on survival and resource management.

  • Made In: Unity
  • Time Frame: 2 days
  • Year: 2025
  • Team Size: Solo
Details
Game scene in a dark bedroom, interacting with an old dial phone

Shadows of Truth

Escape room-style point-and-click game with a rotary phone mechanic, hint system, and multiple dialogues. Developed for PC and mobile, focusing on suspense, mystery narrative, and puzzle solving.
My work: Full programming and puzzle game design, rotary phone mechanics, dialogue system, hint system for each puzzle, puzzle implementation (stenography, transposition cipher), object interaction, scene transitions between bedroom and living room.

  • Made In: Unity
  • Time Frame: 2 meses
  • Year: 2025
  • Team Size: 4
Details
Game with multiple colored stars

StarClicker

Cookie clicker-style game made for a college activity. Click stars to earn points and buy upgrades tiers in the shop.
My work: Full implementation: QuadTrees for star click detection, procedural constellation generation, exponential shop progression, upgrade logic, PC/Mobile input support, and UI.

  • Made In: Unity
  • Time Frame: 2 weeks
  • Year: 2025
  • Team Size: Solo
Details
Visual novel with 2 characters talking

Forced Vacation

A visual novel about a former soldier on vacation on a secluded tropical island, having to deal with people affected by the war he is fleeing from. Created as a project for a university course.

  • Made In: Renpy
  • Time Frame: 2 months
  • Year: 2024
  • Team Size: 9
Details
character jumping in front of museum

Meowth Exploring Cruz e Sousa

A simple game, made for a university Computer Graphics discipline,where a character can walk and jump around the 'Cruz e Sousa' museum, with the objective of passing through the checkpoints on the map within a set time.

  • Made In: Unity
  • Time Frame: 2 weeks
  • Year: 2022
  • Team Size: 2
Details
Visual novel with a character talking

Taking the trash out

A short visual novel about a man with a troubled past and a cop stuck in a same-day loop, featuring a falling items minigame. Created during a 48-hour game jam.

  • Made In: Godot
  • Time Frame: 2 days
  • Year: 2024
  • Team Size: 4
Details
Redirecting

Redirecting to the English home page

Engines

With practice in game development using Unity, Godot and Renpy, utilizing C#, GDScript and Pytohn for gameplay mechanics. Adept at implementing game assets, debugging and optimizing.

Code

Proficient in C#, C++, and Python, adept at writing clean, well-commented code and able to implement complex algorithms. Familiar with various other popular programming languages.

Other

Familiar with GitHub for version control, Blender for 3D modeling and animation, and Arduino for hardware projects. Comfortable with a variety of software and tools for project development.