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Hi, I'm Paulo Almeida, a computer scientist graduating in game design.
Welcome to my portfolio!
In my spare time, I enjoy gaming with friends and participating in GameJams.
A 3D game using 2D visuals, where you control a space truck on a mission to abduct specific aliens within a time limit. Originally created during a Game Jam, later expanded into a full version with multiple levels.
A visual novel about a former soldier on vacation on a secluded tropical island, having to deal with people affected by the war he is fleeing from. Created as a project for a university course.
A simple game, made for a university Computer Graphics discipline,where a character can walk and jump around the 'Cruz e Sousa' museum, with the objective of passing through the checkpoints on the map within a set time.
A short visual novel about a man with a troubled past and a cop stuck in a same-day loop, featuring a falling items minigame. Created during a 48-hour game jam.
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With practice in game development using Unity, Godot and Renpy, utilizing C#, GDScript and Pytohn for gameplay mechanics. Adept at implementing game assets, debugging and optimizing.
Proficient in C#, C++, and Python, adept at writing clean, well-commented code and able to implement complex algorithms. Familiar with various other popular programming languages.
Familiar with GitHub for version control, Blender for 3D modeling and animation, and Arduino for hardware projects. Comfortable with a variety of software and tools for project development.